************************************************************ Ultimate Happenings: Issue 55 - July 13 1998 OCUA Web site: http://www.cyberus.ca/ocua/ "Rome did not create a great empire by having meetings, they did it by killing all those who opposed them." ************************************************************ CONTENTS: - Important OCUA Notes - Nationals Update (From Deb Murphy) - No Borders Is This Weekend - Contact Info For Ultimate in Calgary - Masters Needed For Worlds - Montreal Jazz Fest Tournament -- Lost And Found - Looking For Players - Looking For An Apartment - For Sale - Spirit And Rules Article ************************************************************ IMPORTANT OCUA NOTES: Sod Farm: - Drive down the laneway when going in and when going out. Please do not cut through to the grass on the right as soon as you go in. We are really trashing the grass and this isn't helping. Do not drive through a barricade to get there. If there is something put up in your way it is there for a reason. We are trying to get some gravel dumped on the laneway to make it more even and better in wet weather. - Do not park on the road. St. Paul's: - This goes for all fields but mainly for St. Paul's and Immaculatta. If the fields are wet and you will be damaging them if you play on them then DON'T PLAY. Postpone your game. There was some pickup games on the St. Paul's fields on Canada day in the rain and the people at St. Paul's did not think that was a good use of the wet fields. - Parking at St. Pauls is in the big parking lot directly off of Main Street near the university type building. Do not drive down the main St. Paul's entrance and around to the back as we are using reserved parking spots. Again the people at St. Paul's were not too happy about this. All Sites: - Clean up after yourselves. Do not leave anything behind you at the fields. Take your garbage home. Pack it in, pack it out. Time Cap: - The reason for a time cap for games every week is because of the danger of playing when it gets too dark. Generally the rule for time cap is - when the time cap is reached finish that point and then add two points to the highest score. The game is now played to that score or 15 whichever is lower. Now some games take a long time to complete those two points so it gets too dark to play. We would like to add a new rule to time cap. The game is over 10 minutes after the time cap. No finishing the point. Game over. The idea behind the whole thing is to not play in the dark when it is dangerous. ************************************************************ NATIONALS UPDATE (from Deb Murphy): An update on the situation for Nationals for the Eastern Ontario (EO) Region. As most of you are aware, there are more teams than spots for EO region. EO has 2 open, 2 women, 1 masters and 1 juniors spot. Below is information originally sent by Lorne Beckman regarding allocation of spots at Nationals: Be advised that CUPA has updated its policy for assigning spots at Nationals. Essentially, all teams/regions that would otherwise have spots reserved under the original policy will forfeit those spots ***unless the team fee is paid before July 22***. On JULY 22, 1998, all registered teams will be given consideration for a spot in the tournament. If a region has registered fewer teams than their allotment, then the extra spots will go to a wild card pool. In the above numbers, the first 8 open and first 2 women's wild card spots have already been awarded. Therefore, the "next" wild cards will go to: SK(open), BC(womens), GV(juniors), GV(masters). If a division is over full on July 22, then those regions that have too many teams will have to determine which teams get in and which don't. Please refer to the CUPA Policy Statement #10 on Regional Qualifying. It has not yet been determined how spots remaining after July 22 will be allocated. They may be first come, first served, but maybe not. If you want to play, please send your team fee ($600, if late) to ARRIVE before July 22. Details are available on the nationals web page: www.nationals98.com. Deb again: For Eastern Ontario, no regionals are scheduled. Attempts were made to find an appropriate weekend, but it didn't work out. As per the CUPA policy statement #10 there is considerable flexibility to determine allocation of spots. There may be no need for play-offs, depending on the number of spots claimed on July 22. CUPA has decided that the Director of the EO region (that's me) will keep a running ranking of teams from the EO region to determine allocation of spots. As of June 27th the following men's teams have registered for Nationals (this is not a ranking). Note that EO has been given 2 spots, and a total of 18 teams had registered as of June 27th for 24 open spots: 1. Wax 2. Voodoo 3. North Bay Nads 4. Rush (is this Mothra?) 5. Gloucester (does anyone have a contact name?) Are all of these teams going to be at No Borders? - if so, I can rank teams according to results at No Borders. If not, if after July 22nd there are not enough spots for all interested EO teams - there will have to be a play-off of some type (which will be determined by number of spots for EO teams at Nationals and results from No Borders and any other previously played games. - If any of these teams have played each other, please send me the score). The following EO women's teams are registered for Nationals as of June 27th (10 teams were registered as of June 27 for 16 spots - 2 spots for EO): 1. Stella 2. Kali I have heard that North Bay and Women with Lives (Ottawa) also are interested in playing in Nationals. All of these teams will be at No Borders and rankings can be drawn up based on results from No Borders. The following Masters team is registered: Smell My Mule. There is 1 EO spot for Masters (a total of five teams had registered for 10 spots as of June 27th). I have heard that Steve Ott and WasWax are interested in spots also. Does anyone know of any other teams? Again if there are not enough spots after the 27th some type of play-off will have to take place. There are no juniors teams from EO registered. Is anyone aware of any interested juniors teams? Teams interested in playing in Nationals that have not registered (Women with Lives, North Bay women, Steve Ott) - do so before July 22nd or you will not be considered for a spot. The team fee of $500 was due on June 5th (a month ago). Team fees are now $600. If you have not registered and paid your $600 you will not get a spot. If you register and not enough spots are available the $600 will be refunded in full. Please note that player fees with roster are due on July 22nd ($30 per player and $15 CUPA fee per player). I ask that each team designate a contact person that I will communicate with to determine allocation of EO spots (if needed). Here's what I have now - get back to me to confirm and please send me names that I don't have and please forward to any teams that may be interested that I am unaware of or that I have not contacted through this e-mail. Wax - Fadi Voodoo - Ken Lange Rush - ? North Bay Nads - ? Gloucester - ? Stella - Nikki Brackstone Kali - Jen Wilkie Women with Lives - Lynn Lovett North Bay - Alexis Brunette Smell My Mule - Jack Webb Dead Dog Spot - Steve Ott Cheers, Deb Murphy Director - Eastern Ontario CUPA ************************************************************ NO BORDERS IS THIS WEEKEND: The ?'th annual No Borders Ultimate Tournament is next Saturday and Sunday at the Sod Farm. As usual there will be some great games to see. Feel free to come out and watch any time. The finals are usually Sunday afternoon. ************************************************************ CONTACT INFO FOR ULTIMATE IN CALGARY: Anyone? e: rjperron@bvx.ca ************************************************************ MASTERS NEEDED FOR WORLDS: I have entered a masters team, Aged To Perfection, for the International Cup in Blaine, Aug 15-23. But I don't have enough players. Before looking to the ICUP pickup list for international players, I'm hoping to find enough Canadians to fill the team. If you know any masters age players (male or female 30+) that would like to play with a highly spirited Canadian team for the ICUP, please let me know. John Harris e: harrisj@interlog.com ************************************************************ MONTREAL JAZZ FEST TOURNAMENT -- LOST AND FOUND: I have a big box of shoes, cleats, hats, umbrellas and sunglasses. I even washed, dried and folded the T-shirts, pants and socks. Contact me to claim your stuff. Lorne Beckman e:lorne@orl.mcgill.ca h:(514) 847-5351 ************************************************************ LOOKING FOR PLAYERS: SPORS a lower tier Tuesday 4/3 team are looking for a male and female player. No experience is necessary. E-mail Steve at seabrook@lsec.lete.dnd.ca ************************************************************ LOOKING FOR AN APARTMENT: Looking for an apartment in the Glebe or Centertown area. Willing to share an apartment with other disc minded folk. Thanks, Steve Seabrook e: seabrook@lsec.lete.dnd.ca h: 737-5650 ************************************************************ FOR SALE: I'm selling a bright red 1991 Chevy Sprint 2 door hatchback for a friend that has moved out west. It is in excellent condition... no rust, less than 60,000 km. It also has a 6 CD changer in the glove box. He would like $3500 for it. If you are interested: Paul h: 277-0037 e: kry@null.net ---------------- I am selling my (Dancer) Kayak, spray skirt and paddle for $650.00 (Which is a great deal!). Interested bodies could contact Laurie or Dan at 523-6797. Thanks. ************************************************************ SPIRIT AND RULES ARTICLE: THIS IS FOR AN ARTICLE I'M DOING ON ULTIMATE. IT'S IN A ROUGH NOTES STAGE. PART OF IT WILL BE POSTED TO A WEBSITE, PART OF IT WILL APPEAR IN A LOCAL WEEKLY, PERHAPS AS A SIDEBAR. IT'S MOSTLY FOR BEGINNERS, BUT WE HAVE THREE-YEAR VETERANS WHO EITHER DON'T KNOW OR ARE STILL UNCLEAR ON SOME OF THE RULES (INCLUDING ME). I'M HOPING I'M CLEAR ON THE RULES (OTHERWISE I'LL JUST ADD TO THE CONFUSION). HOPE YOU CAN HELP. ANY/ALL COMMENTS WILL BE APPRECIATED. PLEASE SEND THEM TO flannagan@vkool.com I DON'T GET TO CHECK USENET AS MUCH AS EMAIL, SO EMAILED COMMENTS ARE MUCH PREFERRED. THANK YOU. THIS IS THE ARTICLE/NOTES: ------------------------------------------------------ Rule Clarifications: There's a problem in Ultimate - a whole lot of people don't understand the rules. They come into the game, their friends explain the basics of play, and that's that. They've played other sports, where Testosterone is a big factor. Now they're bringing that to a co-ed Ultimate team. And, from experience, I can tell you that it's hard to maintain your cool when you're standing still and some guy slams into you from behind, then calls a foul on you, and that's the sort of thing that's been happening all game. It's a huge problem right now in Vancouver Ultimate, and it seems to be getting worse. The problem is, teams that play outside the rules will win. If every time someone's about to make an important catch you know them down, your team will win. To some extent, that's happening. On my team, we've been beaten by some teams that were just outplaying us, and that was fun. We've also been beaten by some teams that have just played too aggressively. We don't currently have any real mechanism for dealing with this. Discussion of it at a captain's meeting last year, and I think that was part of the impetus behind bringing in Spirit ratings, but now we have some teams that just live with a bad Spirit rating, and win a lot. I like best the suggestion of the Tournament Director for last year's Worlds, Gary Gisel: "I think all the teams should play each other in a round-robin, then you'd just vote on who had the best spirit and the best skills." One idea might be to, when making the schedules, schedule teams with poor Spirit rating for less games (i.e., they wouldn't get many double headers), since who wants to play them, anyway? It's easy to show good Spirit when you're winning by a huge margin, or when you've decided to forgo competitive play in order to show good spirit, but that tends to mean things like not calling fouls, allowing picks, etc. A telling example: In that World's tournament, the team that won the spirit award was the Master's team at the bottom of the standings, and two teams that topped the Men's division were really testy (especially the winner), arguing and even shoving over almost every play (making for a game so tedious and drawn-out that the spectators were chanting, "Booorrrring!"). Until we come up with something better, I submit the following rule clarification's, in the hope that they will help bring about more enlightened play. Here we go: SPIRIT Spirit is paramount. The rules are not to facilitate play so much as to keep the Spirit intact. Therefore, when you interpret the rules, interpret them with the Spirit of the Game in mind. For simplification, I've used players from two teams in these examples. Players from the Z team are doing it right. Players from the Y team are generously providing examples of bad play for our instruction.. Foul rule - Because the rules mention "incidental contact", lots of people think contact is not a foul. Some take "incidental contact" to mean any contact that occurs when they're going for the disk. One player couldn't understand why plowing through someone to get to the disk wasn't incidental contact. I ended up in the most incredible argument I've had in Ultimate. The player insisted that he knew the sport was non-contact, but that if I was between him and the disk, he had to get to the disk. He felt I couldn't legally be between him and the disk, and the solution was to try to knock me down. That's called {ITALICS} position {END}. If another player has position, there's nothing you can do. You can try to run around her, but otherwise, forget it. It was cool to watch games in the Worlds in which a player had the disk coming down to him in the end-zone. Even though there were defending players right there, he had position and airspace, so no one tried to do anything about it as a perfectly thrown pass hovered right down to him (OK, he gave a little jump at the end, but no one tried to swat over him or bump him or reach into his space). I've seen a Z player leaping for the disk and have a Y player jump into him, the impact knocking the Z player a foot out of the way. Then heard Y insist that it was "incidental contact." The rules state, "It is the player's responsibility to avoid contact." I feel that they'd be better off to ditch any mention of "incidental contact". Basically, assume that if you cause impact with another player, it's your foul (and you should call it if they don't). If you're not sure the whether the contact was your fault, be gracious. It's not that big a deal, just take the foul. The importance of the foul rule is to avoid having Ultimate become a contact sport. You also cannot put your arm out to block another player (soccer style) from running, and you can't push-off, as in other sports. Your goal is to outfinesse the other team, not bludgeon them into submission. In Ultimate, there's a rule that players have to call it themselves when they get fouled. I'm not sure this is such a good rule. Sometimes a player is just stunned for moment. Sometimes a player is too furious to call a foul. A better rule, I suggest, would be for anyone to call a foul, and then the "fouled" player can agree our disagree. However, if you foul someone, always call the foul yourself. Sometimes a fouled player doesn't realise she's been fouled (perhaps she dove for the disk and didn't realise it was you that kicked her off course, not the ground). We had a game where an opposing player called a foul on himself, and the player he said he'd fouled contested it (insisting that he hadn't been fouled) That's Spirit. Calling a foul on yourself is an excellent example of Spirit (and not calling it when you know you've done it is a sure sign that you should look for a rugby league). Position - This is a key concept which many beginning players fail to understand. Unlike in other sports, if a player has position there's nothing you can do. You don't jostle/shove/body check. You can't try to run {ITALICS} through {END} the other player. You have to respect their position. Hospital throws - At the lower levels, where players are less experienced at making their cuts and then clearing out, it often happens that a disc heads towards a whole pile of people. Rather than run smashing into the pile, players should (and at higher levels do) realise it was a bad throw and allow the turnover. Basically, you should never be throwing into a whole heap of people. When it happens, respect for the other players should be paramount, which brings us to... Dangerous play - This is very important category that gets too little attention. Players should not be afraid to call dangerous play violations. In a recent game, I'd slid in and was about to catch a disk when I saw my check headed right for me. As I realised he wasn't going to be able stop, I gave up on catching the disk (it shot through my hands) and ducked my head. I got a kick to the neck. It would have been a kick to the face if I'd stayed in position caught the disk. This was a foul, but since Y was a couple paces off when I "missed" the catch, he insisted he had nothing to do with it. If I'd stayed in position and lost teeth, I guess it would have been clear. Other examples, the disc was coming down 5 steps from me. Easy catch. A Y player off to the side about 9 steps way made a running leap. If I'd stepped forward to catch the disk, I would've gotten smashed by the 210 pound player a split second later. So I stopped and missed an easy catch (instead, I caught him). That's cheating. Call it. A third (all from the same game). I was chasing my Y check. As the disk came, another Y player came zooming in from the side, typically out of control. Sensing a three-way collision, I pulled up. The two Y players landed on top of each other, the disk landed on them as they rolled over, and they called it a catch. It was actually a foul - dangerous play. I had to give up on the disk (it was an easy swat) or this out-of-control Y player would've steamed into two players instead of one, and injury would have been probable. There have been games where people have stayed in position, and they do get hurt. In one game, I watched from the sidelines as a Y player came streaking in to get the disk and was running so fast that he actually climbed onto one our players, then came down on her head so hard that she needed stitches. Staying in control is part of the game. Never just go barrelling in. If someone can't run that fast and still stay in control, they can't run that fast. Call dangerous play. It's important. Not just for you, but so that those who don't yet quite understand the difference between Ultimate and other sports, the difference between endangerment and finesse, will learn, and the games will be better for everyone. Note, however, that a player running fast and swatting the disk away isn't dangerous play. A player making you change course isn't dangerous play. A player running full bore at the place where you're going to be in two steps, clearly intending a collision if you don't back down, that's dangerous play (assuming you'd get there first, otherwise maybe it's you that's guilty). Point: Be sure it's really a dangerous situation (and not just a competitive one), but, if it is, please call it. Pick - A pick is again part of the non-contact idea. It's real purpose is safety. Basically, you call "Pick" when another player gets between you and your check. A pick isn't meant as a penalty. It doesn't mean anybody's done anything bad; it just mean that a player is between you and your check. You call a pick to stop the play and catch up without crashing through the other player, so no one gets hurt. Otherwise, you'd crash into people, or through them. Short throws - Throws can be one-inch, as long as it's not a hand-off. If it's a hand-off, it's a turnover. Airspace - Airspace is what's above you. You own everything up to heaven. Hence another player can't put a hand over your head to knock the disc away. Watch the better players and you'll see them jump up side-by-side (with a defender often unable to make the play because his check has position. Again, position, and who has it, is a very important part of the game to higher level players). You also cannot reach completely over another player and swat it down in front of her. I saw this in a recent game, the Y player insisting, "I didn't touch her." Learn the rules. Play better. Have more fun. ************************************************************ Ultimate Happenings is a e-mail newsletter for the Ottawa-Carleton Ultimate Association. If you want to subscribe send an e-mail to mharley@achilles.net with the subject "Subscribe Ultimate Happenings". ************************************************************
Last updated
Maintained by the OCUA Web Team