Parity - Week 4 Highlights

Parity Callahan Streak: 4 weeks in a row! Jim Robinson walked into the endzone with a disk that appeared in his lap for a goal. By "appeared" I mean "was thrown by Fred Caron." Your dedication to the streak is appreciated, Fred.
 
Loves the D: Brent Burton got 5 Ds!
 
Conservation of... Something: Brent Burton threw it away 9 times! Two of which were immediately after the D!
 
Who's That Guy: Parity League rookie Alec Clark had a big day with 6/1/1 and 1D. Parity League rookie Derek Tokarski had an even bigger day with 7 goals! Great job, guys.
 
Rusty: After missing 2 straight games, Alan Godding dropped the disk 3 times. Heather Wallace hit you in the hands with hammers, Alan!
 
Disc on a String: Bo had a total of 39 touches, and had zero drops and only 2 throw aways. I almost called this "Ageless Wonder" but let's be honest people, That's Jamie Wildgen.
 
Don't Trade me, Brah: Hope Celani was so mad (and motivated) about being traded that she went out and had her best night of the year with 1/3/1 and 2Ds.
 
Best Chirp: Geofford was so far behind his defensive check that Bush yelled "Geofford, you're at least supposed to still be in frame on D." Runner up, Rob Ives for wondering if the league requires a physical after being traded everyone's favorite Executive Director, Christopher Castonguay. The answer is no, Rob, we don't.
 
Best D: The dome ceiling, that got in the way of my pull. That or James Maeng on a layout in the endzone.
 
Worst Coordinator: This guy, who took forever to do a write up because sometimes real life happens.
 
Try Hard: Bush tried to make too many funny acronyms. He's also a Brutal, Under-performing Shitty Handler.

I did throw a flick blade into the end zone that was worthy of a Doug Brierley. Unfortunately it was not caught which tells me I should leave such throws to the pros..


I dunno, your half field scoober was a fun mishap to witness. Who knew you'd overthrow it!

I feel like I could've caught it if I were fresh. More blades!!!!

Al threw a hammer that hit Adam in the bread basket, but only because Adam had slipped and landed on his ass...

I prefer to think of it as "letting great players make exciting plays". The lazer beams I threw to Wowchuck and Keates also fit into that category.

My knees and Johnson & Johnson, makers of Polysporin, thank you. My bed sheets do not.

not the reason why your bed sheets aren't thanking anyone :S

I assumed that Adam had bailed on the play intentionally to avoid rewarding Al's bad behaviour, because despite accidentally "catching" it when the disc landed on his belly, he immediately threw it away on an easy dish to the endzone.

Highest increase in the league for week 4.

M

And so it goes, that on the fourth week of Parity League, David Townsend went full choo choo on the field.

5 D's! Who is this Frank guy and why do opposing teams throw to him. And then why does he throw it back to them

Lets bring up the league average for women touches this week.

Scoobers three team women touched the disc a total of 8 times in 169 touches.  Their female sub likely had more.   99 touches were by Amos, Townsend and Sina.

League average is 23.5% touches by women.

If there were a "like" button, I would press it 100 times. 

It's funny that this comes up on this week. Check our other weeks and in the past 2 weeks, we've had a girl in the top 3 stars for the week because of their contributions on the field. And our sub did indeed also contribute a lot this week.

Meanwhile, I did have a conversation with one of our new ladies to the team to try and figure out how to ensure she's getting more touches as she felt like she was getting looked off.

 

Whereas the average touches by women "should be" 33% in a perfect world, based on the 4/2 gender ratio.

I often notice touch distribution when I look at my team stats.  The following will be subjective but I expressed to my team earlier this year that it should be a collective goal that everyone touches the disc a  minimum 5 times in a game, more ideally 10.  Obviously this is irrespective of gender.  I certainly don't want to take away touches from the most active players but if anyone is touching the disc fewer than 10 times they're not really getting involved on offence which can't be that much fun and also invites opponents to stop defending them and poach instead.  We happened to have great touch distribution this week but some of our past weeks we haven't met that goal.

Not sure how touches should be calculated but for example on catches Scoobers in Paris had an exact 33/67% split women/men this week.  

*I only wish Sina/Amos would look off women - ladies scored half their team's points this week against me in an exciting and close finish!  

Mehmet

*no, not really

Whereas the average touches by women "should be" 33% in a perfect world, based on the 4/2 gender ratio.

 

This makes the assumption that every touches the disc evenly, which is untrue on any team (or really in any sport). Certain players will always control the play (Tom Brady, Lebron James, Derek Alexander). This is true in our league as well.

 

 http://imgur.com/pUjlZxV

Just because distribution of touches isn't completely even, it doesn't mean it has to be skewed male (or at least so skewed), especially with the strong female handlers we have in this league who can control play (Sue Bird, Christine Sinclair, Megan Berry.)

 

If left to the strong female players (not just handlers) to equalize the distribution, it would require them to be even more active than they probably already are. The fact that the distribution is even close is likely thanks to them. What's likely a better model to equalize the distribution is to encourage those women who aren't as strong to be more active. And I'm not even implying that it requires coaching. It might just require encouragement to go and take the cutting lanes while also telling the guys to open their eyes for once and not cut a girl off while she's busy coming in from a deep cut that would yield you a free 20 yard gain.

> it doesn't mean it has to be skewed male

I both like and value this conversation. It's a necessary one to have in a co-ed sport. I just want to make a point here. It doesn't have to be skewed in any direction. What is of more value is understanding why it can be skewed, and if the reasons its skewed are inherently driven by things like negative biases. From there, what do we do to improve it?

That said: I filter by catch and touch and averages per game and the names Megan and Jessie and Heather and Kindha and Wynne and Ashlin and other women who are dominant keep coming. So we have lots of women who control play and who shape the game around them.

Sorry Keates,

It doesn't have to be skewed in any direction

It does. This happens because in order to get to 2 passes, you first have to reach 1. In order to reach 3 passes, you have to have reached 2 and therefore reach 1. As we iterated along the number of passes, the probability of a particular player reaching that number of passes diminishes (we always have to have hit the one before it). 

This is different, than for example, reaching into a bag of chips and grabbing a handful. The probability space contains any integer value, but we don't have to have reached 4 chips before we get to 5 chips.

The data has no bias. It just is. There are many female players who have high numbers of touches and many male players who have low number of touches. 

My point is that it doesn't need to skew male, or skew female. It will skew. It's not a gender distinction.

Let's look at your game as an example of how stark the differences can be.

MEHMET v. SINA, SHOWDOWN FOR THE AGES!!

Scoobers in Tokyo:

Touches (catches, drops, pickups): 34:132, F:M

Targets (catches, drops): 33:93, F:M

Depending on which you value, I see 20.4% (touches) or 26.2% (targets), which is approximately within the league average we are seeing.

Karma Down Under

Touches (same as above): 54:99, F:M

Targets (same as above): 39:65

I see 35.3% (touches) or 37.5% (targets). 

Just for transparency! The CEOs:

Touches: 43:128

Targets 26:98

25.1% touches, 20.1% targets (the team isolates the stronger female handlers on disk more by design, and Kindha had the highest numbers of pickups for initial play, for example). I personally had 19 throwing attempts, 7 of which were targetted at women (almost all of them, Katie Wood! <3 you, Katie).

The only issue I see here is that even at the high end, women are only just over the 33% we would expect.

This might also be skewed based on the fact that Wynne is a beast and makes me feel like I'm 100 years old.

Honestly, I think it's super refreshing to see such an interesting application of the stats collected. In a sport that celebrates having men and women on the same field at the same time, I think having these sorts of conversations can only be beneficial for the game.

Now if only this conversation wasn't buried in the middle of Week 4 Parity Highlights (already so behind the times!),,,

Regarding Alex and CK's points -

Certainly we wouldn't expect an even split of touches for every game, and while last night's games are interesting for an example I'm sure there's a lot of variation on each team from week to week.  I'm also not certain you can draw significant conclusions from specific percentage touches on a team by team basis - however as the sample size grows (i.e. one night's games, or all the games until now) it is interesting to note averages and a significant deviation from 33% would be cause for conversation.  

Unless team personnel is significantly gender skewed in terms of handler vs. cutter I think it's a reasonable team goal to hope for something in the 26-40% range for women's targets.

Mehmet

 

 

 

With all this sexy math talk, I'm beginning to think you guys have moved on to flirting. 

Whereas the average touches by women "should be" 33% in a perfect world, based on the 4/2 gender ratio.

I did some math and Mehmet is right, this is the ideal distribution.

League wide:

Male 5157 (76.4%), Female 1594 (23.6%)

By team:

KOD: Male 644 (76.4%), Female 199 (23.6%)

PRSR: Male 588 (72.1%), Female 227 (27.9%)

#HH: Male 565 (69.9%), Female 243 (30.1%) <--- highest females

KDU: Male 616 (71.9%), Female 240 (28.1%)

SiT: Male 705 (81.9%), Female 156 (18.1%)

CEOs: Male 631 (78.4%), Female 174 (21.6%)

LE: Male 654 (75.7%), Female 210 (24.3%)

SS: Male 754 (83.8%), Female (16.1%) <--- highest males

I feel like there is wholly deserved subtext about lawyer math in Alex's comment regarding the difficulty of the 4/2 = 33% calculation, especially since I messed up math calculating female touches for the Scoobers last night.

Regarding the data on touches, other than gender split I also find interesting the totals.  Some teams move the disc around a lot, bail, give and go, etc and have more touches per possession.  Some teams (and I've tried to do this and failed apparently) subscribe to the notion that I learned from the Sullivan/Price household sometime back - "the endzone is stupidly small, and scoring while there are 12 players milling around in it in an unorganized fashion is actually lower % than judicious hucks to one-on-one matchups from further out".

Perhaps not shocking then that Sullivan/Price teams are in the lower group of teams in total number of touches.

 

I don't think it's about pointing fingers (it was an example, unless I'm misunderstanding the subtext). It's about trying to ensure everyone has fun playing ultimate. It's more fun when every player is actively involved (even though it's tempting to look off Keates...). 

 

That's why I clog your lanes. So you can't.

Oh definitely. Stephen definitely said the league should try to collectively bring up the number of touches for women. Didn't mean to come off defensive although re-reading, it definitely sounds that way.

edit: #definitelydefinitelydefinitely

 

mos #defdefdef

Try as I might, I can barely get a D.  I'm rarely in the endzone - in fact, despite my touches by the time I get to the endzone it's too late even for an assist.  And I can't even be the ageless wonder.  Dammit Jamie!  Dammit!

I actually played against Allan (as a sub) this week so if my hammers hit him in the hands they were horrendously off target and Al should get D stats.

I did, however, super get in his way as he sprinted for a point and he knew better than to run over his wife so he let the disc drop. I think I should get a D stat for that.

I feel as though Allan could've jumped over you, Beau Kittredge style, to get the disc, but yes, good on him for not running down the wifey!

Interesting question (and probably as old as co-ed ultimate)...I was thinking about this this week more as a question of promoting team play within the league more generally rather than one of gender specifically. Generally, I think it take times for a team to get to know each other and figure out how each person plays and learn to "see" each other on the field. When a team is new or players are new to the team, it is natural/expedient to go for the quick solid go to win regardless of gender. It's also the job of all players to learn to get open and/or take the open throw. I personally like that challenge of figuring things out and it makes me work harder to stand out.

I do however think that the current salary system coupled with frequent trades promotes individual rather than team play and I do think incentives could be developed to promote team play and/or a redistribution of wealth within teams:) Perhaps, there could be points awarded to teams based upon the number of points scored that were all touch or 60-70% of those on the field at one time. Or I am sure there are other ways.

Anyway-just my two cents! A fun league and thanks to all who put in the time to make it a success!

               

Carrying on from Karin's point, when trades are coming up, it may be wise for captains to look at stats of players who generally get less touches. If those numbers are steadily increasing, perhaps it would be wise to hang on to those players as they may be finding a place within the current team system rather than having them start over on another team. Long term gain for all.

A new stat!!  The slope of their average salary trajectory and last 3 game trajectory.

Or number of touches vs assists/goals.

This was my favorite graph from last year when I was looking for Most Improved Player awards to give out.

Carol-Anne Black had some pretty attractive slopes. Just sayin'.

 Number of touches vs goals/assists.

 I would rather not see that one.

 

Christine Beals has you beat this week on that subject Derek - 5 goals, with her only touching the disc outside the end zone once.  It was clinical, like she said "I don't deign to cut unless it's for a point!".

Why would it be a bad thing to have the majority of your touches involving goals and assist?  There's a lot of value in being the goal scorer or thrower.

Similarly, it might be worth looking at how "franchise" players tend to play and moving them around. In my experience, playing with players like Justine and Amos (despite his stat line in week 4 :)), players who involve everyone in the play, creates a culture where most players don't get looked off. Conversely, playing with strong players, who get lots of disc touches, that prefer to pass to and cut for only those players they know well really relegates players who aren't in the inner circle.

> Conversely, playing with strong players, who get lots of disc touches, that prefer to pass to and cut for only those players they know well really relegates players who aren't in the inner circle.

I do honestly think that this is much less of the issue than some think. Does it happen? Sometimes, sure.

But more often, I think that players try to do what they are comfortable with, and often that means open windows and clear lanes that they recognize, that fit patterns they've seen and been successful with before. Humans are pattern recognizers! Sometimes this makes the somewhat smaller throwing target of a Lissa Greenspoon v. a Christopher Keates seem far larger than it is. Throw in fatigue, fakes, the split second to make the choice to make the throw, etc, etc, etc and consciously (or sub consciously) good choices get filtered out as "bad choices", as a player makes an error in reading the field.

You're definitely right that good players with more accurate throws and greater comfort hitting a variety of throwing lanes and windows make everyone around them look good, and help contribute to a more positive team experience. It's almost not even fair to use Justine as a comparison, she's pretty spectacular.

 

> I do however think that the current salary system coupled with frequent trades promotes individual rather than team play and I do think incentives could be developed to promote team play and/or a redistribution of wealth within teams:)

Some teams are inherently better at this than others, and it's visible straight out of the gate. There are structural, strategic reasons for some of the gender parity issues that come up, and it's something the league takes note of. This isn't finger pointing, either. We just have the data, and we note it.

On a more general note, I'll posit that "team play" does not always mean everyone touches the disk proportionately, or even that everyone touches the disk. Sometimes for reasons related to matchups, or skillsets it is sometimes better for a player to create space for the rest of the team through smart cutting. This is one reason we actually now track defensive on/offensive on statistics. We are looking for players who are consistently on the field for positive outcomes who may be very low event (touch) players who are seemingly uninvolved but whose lines are inexplicable successful at scoring. I suspect these players exist.

But admittedly, that's a sabermetrics stats dork diversion. But again, we have the data. Why not look into it?

This being my first parity, and having only played a handful of games, the fact that a player's salary doesn't entirely reflect their play has been immediately apparent to me.

Things like good marking or coverage go totally un-accounted for but can result in poor throw choices (throw aways) due to high stall count/lack of options when handling or being looked off entirely when cutting. They're such intangible things to report on in a concise manner but the fact is they're still there.

Ther personal +/- stats are a really interesting item to track because, as you say, it could lead to finding players who's "payable actions" are few, but who's effects on the play aren't.

Are there any plans to assign a dollar value to +/- stats, even if they're small?

> Are there any plans to assign a dollar value to +/- stats, even if they're small?

I'm not that interested in doing it, but it's something the league will probably discuss for future seasons.

This conversation could get pretty stats nerdy pretty quick, but in brief I will say that the market place is what it is, and that the dollar value of a player does not accurately reflect the value of a player in many cases. You illustrate some good reasons why that is the case with your mark/coverage stats, but that is still a fairly narrow snapshot of frisbee. 

We have +/- per point start (O or D), but we don't have +/- per O/D attempt. e.g. you may start on O, turn it, get it back, then score again, which is 2 O attempts, 1 D attempt. So we can dig deeper.

We don't have "targets" for defense. We have no metric for "How well does Chris Keates limit Mark Donague on the field, vs. how Greg Linton limits Mark Donahue on the field?" We value scoring events very highly, so being a high-risk high-reward player can skew your salary upwards very easily (see: my dollar value vs. how many turn overs I am responsible for). 

Mostly, the league is meant to be fun. The money and salary are a gimmick, albeit a fun and semi-useful one. All players should be included on the field as much as possible, people and teams should play to maximize fun, learning (the league has a huge skill gap between the most and least experienced players), and winning and not salary efficiency. Yes you should bid for that disk you might not catch, even though we might say "haha you dropped it!" 

It's a game. The heckling isn't serious. The salary doesn't measure your worth on the field. It's a meta-game abstracted on top of frisbee. When people are worried about playing the meta-game and not the frisbee, it's just less fun for everyone.

To be honest, I've seen very few instances of players playing for "salary efficiency". I think most people conduct themselves as they normally would on the field. You see each player's overriding competitiveness hit the field and the salaries just put a number to their performance.

It's interesting to see all the different ways we can measure those performances and I think in the end we'll still back to the idea that it's impossible to find a set of perfectly qualify any individuals contributions to a team. 

And it's like that for every other sport whether we realize that or not.

We don't have "targets" for defense.

The issue of how to measure defensive targets is one I've thought a lot about. For mostly selfish reasons, I'm very curious whether I have few Ds because I'm bad at baiting (or bad at getting a jump on the disc, or just bad at frisbee), or because my marks see the disc less often than other players or because my marks tend to drag me away from the action (where I'm less likely to get an unintentional poach D). Comparing my total number of defensive targets per game to that of my linemates would be a basic look; comparing how I do against Mark Donahue to how other defenders do against Mark Donahue would be a deeper look.

For all my thinking about it, though, I don't know that there's a good way to capture it with our current system. You could match up O players and D players prior to the start of the point (easy enough for non-pull points), but that misses obvious things like switches as well as more nuanced defensive decisions like intentional lane-poaching. (Are you still "targetted" as a defender if you're fulfilling Mehmet's teamwide strategy of double lane-poaching, and the handler swings the disc to "your" mark?)

All that to say, I vote in favour of radio collars.

 

We have +/- per point start (O or D), but we don't have +/- per O/D attempt.

This is another thing that I'd like to see. Calculating a player's (or line's) offensive or defensive efficiency just based on the start of the point and the end is pretty crude, and I think also loses a lot of important (or at least interesting) data about things like the average number of turnovers per point and the likelihood of a line surrending or scoring a goal after each turnover.

It also seems like a pretty straightforward software update/Google sheets calculation. We already record the turns, so it's just a matter of parsing the data. (I am not a software guy. Matt, you can tell me how (not) easy that is later.)

This was meant to be a reply to Keats's post a little above here, but the forums are being weird with their indentation.

Ian, I like your post too though :)

*Like*

I totally agree with all of this.

It's a great league to play in, both from a learning perspective and for the heckling.

The latter adds a little extra spice to the atmosphere and weight to each decision, knowing that you could be judged for (not) doing something but it's all in good fun,

All slagging and joking aside, there's some very good players in the league which are sharing their knowledge with the weaker players and that brings the whole level of play up a step or two.

I'm constantly asking Sina and Amos questions, (and then asking somebody who actually knows ;)) so I get a sense of how they see the game or how a given play should work, because they have the experience to have seen far more games and plays than me.

As a player looking to improve my abilities and knowledge, that kind of recurring interation with high-level players is pretty invaluble.

> To be honest, I've seen very few instances of players playing for "salary efficiency".

Maybe. But sometimes players tell me of things they avoided doing because of the risk of penalization (think, bid for a catch), and I see choices on the field being made that aren't typical for people I've been watching play for a long time.

It may not be conscious, but I think it happens a bit.

I also think that last year there were conscious decisions by some to do it, and the mindset carries forward a bit to this season. Which is fine, it's part of the fun of the league!

> And it's like that for every other sport whether we realize that or not.

Baseball in particular, but also basketball and football are all getting very close to objective player valuations and how they contribute! It's actually interesting.

We probably will not get there with frisbee, though. We don't have the money to attach radio collars to all of you. Otherwise I could make something like this out of your data:

http://fathom.info/latest/6985

Oh I still think the impact that any play has on a player's salary affects their decision making but part of me equates that to the decisions you might actually make if something were at stake which some might see more in the competitive/tournament settings. What I haven't seen much of is "I will completely ignore this completely reasonable opportunity to catch a disc thrown to me that isn't perfect" or "I'll actively seek out a mismatch every time I step on the field knowing I should take a better match up"