Relatively Irrelevant Team Level Stats

Small sample size be damned, numbers are fun!

Since team rosters change throughout the season, I thought it would be interesting to look at what the average winning teams and average losing teams do in terms of high level stats. Nothing fancy here, simply the averages of Goals, Defense, Completions, Throw Aways, Drops, and Roster Size per winning and losing teams on a per game basis.

 

Winners: 23.8 goals, 11 Ds, 148.5 completions, 16.9 throw aways, 4.6 drops, 11.3 roster size

Losers:   16.2 goals, 7.7 Ds, 135.6 completions, 23.1 throw aways, 4.4 drops, 10.1 roster size

(Disclaimer: there may be mistakes)

 

The numbers are simple enough to come up with and the reasoning behind them probably is too, but let's have look anyway.

Goals: Yes, winning teams score more goals than losing team. Duh! Moving past that, there is a large disparity here (pun intended). Two weeks of data, 20 games is a small sample that includes some blowouts and zero trades. I can only imagine lopsided wins make Keates sad even when he partakes in them on the winning side. With trades, one figures the gap between winners and losers goals will close.

Defense: Again, the winning team gets more of a positive stat. (I'm beginning to think this may be a waste of time but I'll plow on in the interest of generating a higher ParityDiscussions/60.) This seems logical since you win by scoring more goals and you have more opportunity to score goals by getting Ds and having an offensive possession. Shout out to #goals in week 1 who lost the D battle 10-9 but beat Moneyball by 5 goals. Clearly, D isn't everything. There have been two cases where teams tied in total Ds and many more where teams were within a couple Ds of each other. Parity still not achieved.

Completions: This category fascinates me and this type of look at the completions stat is definitely not the best way to go about it (same goes with probably this entire analysis but I'm too lazy to dig deeper). The winning teams have more completions which seems simple. I think a couple things that winning teams do factor into this number: 1) get Ds and get more possessions and 2) play conservative BORING ultimate and don't turn the disc over. I think generally, that good ultimate offence is efficient and probably doesn't rack up completions. In week 1, Uncorked won 25-16 while completing 141 passes to Michelle's Physios 158 passes. In week 2, Uncorked again won while completing fewer passes than their opposition and Michelle's Physios lost again despite completing more passes than their opposition. I can only conclude that Uncorked has been efficient  while the Physios are racking up empty calorie salaries.

Throw Aways: Winners throw the disc away less. Fantastic. Excellent. Everyone gets a gold star. Let's take a minute to appreciate that there are an equal amount of goals and throwaways. That has got to count for some kind of parity.

Drops: Winners drop the disc more but don't forget that they also have the disc more. It would be better to look at this as a percentage of offensive possessions that end in a drop (I think). For this overstuffed small sample size analysis, we have near drop parity. The consistent number of drops by teams over the two week sample of games is remarkable. In week 1, the only team that didn't end up with 4 or 5 drops was Big Love ... who had 3. Week 2 got drop crazy with cRyan's 7 drops and #goals 2 drops. Drops appear to be a pretty rare event and yet the range is remarkably tight.

Roster Size: In every case that a team had more players than their opposition they won (sample size = 5). This is apparently the most important factor in deciding wins. Screw, disc skills, fitness, and heckling, the only thing you need to win is more players.

Looking forward to hearing how wrong I am. See you on the field.

A man after my own heart.

This is the kind of quality overanalysis we like 'round here. Let's see if the trends continue in week 3!

the trend of "the team that scores the most points wins" continues for the foreseeable future.

I was thinking about this prediction. Is it always true? Is there any way that a team could score more points and lose? Better yet, forget standings wins and losses, what are the ways that you can feel in your heart like you've lost despite scoring more points than the other team?

I think we exclude a serious injury because nobody wins when that happens. Cheating maybe? Winning on time cap when your opponent is down 1 after ripping off an 8-0 run? Wrong scores/stats entered? 

I wonder how your ExPD/60 lines up with your current PD/60.

Food for thought on a point you made:

24:149 / 16:137 is the goal to completion ratio of winners v. losers. It becomes 24:166 / 16:160 when we include throw aways (which we'll ballpark as attempts).

At least based on numbers, you could make the case that winners score more often with less passes, e.g. more big throws e.g. more exciting frisbee.

With simple math, you have proven my lazy math wrong but my gut feeling right. Per the numbers, winners average 0.144 goals per attempt and losers average 0.100 goals per attempt. Crudely, if your team doesn't score a goal within 7 attempts, they are losers. I believe this is coming full circle with a previous post a long time ago about the best teams/players not accumulating empty calorie stats.

As per my ExPD/60: I've never made a new post before and have commented very little, therefore, based on past performance I'm likely exceeding my xPD/60. Now I'm thinking about the factors that would go into xPD/60. I feel like getting older increases your xPD. Sideline heckling should be in there too. A multiplier if you've ever been on a parity league podcast.

The Bordage/Belanger family comes through again with an extremely thorough analysis of "advanced"  stats who findings are... shall we say, speculative? As the ancient philosopher Leeamos would say, "words words words, words words. words."

However, in the grandest of all traditions in Parity, we the audience are easily pleased and eager for more contributions to the banter #content. Hereby award Marcus one Gold Star! or are we using thumbs-ups now? smiley stickers?  dorito emojis?

Five Star Comment

(For a league that has it's own app, I really think we ought to have a forum where we can embed images and gifs at a minimum)

#parity-league on ocua.slack.com beckons thee.

Disclaimer: It's eerily quiet and lonely there.

When I've GM'd in the past I've encouraged teammates to fast break on transition offence, especially with a turnover by our opponents close to the endzone we're attacking.  This can result in scoring on only 1-3 completions - which is efficient offence from a salary perspective, and if you do it enough times will lead to winning a game while completing less passes than your opponent!

While patient offence and avoiding throwaways is certainly laudable (and expectedly correlated with winning) it also often leads to many completions, especially in a multiple bail/swing close to the endzone example, so even if you do score it's an expensive method of doing so.

Empty calorie completions taste good, but aren't good for you is a great lesson!  

Fast break is almost always the right answer even ignoring salary.  Starting your offence after a turnover against a set defence is hard and most teams are much worse at it than they think they are.

Updates after week 3's games:

Winners: 22.8 goals, 11.5 Ds, 146.5 completions, 17.6 throw aways, 4.8 drops, 11.1 roster size

Losers:   16.2 goals, 8.5 Ds, 140.7 completions, 23.5 throw aways, 4.6 drops, 10.3 roster size

 

Brief observations:

- #goals and cRyan till the throws come home won despite having fewer players than their opponents

- Moneyball racked up empty calorie stats by completing 191 passes in a loss. 191 completions was 34 more completions than the second most (cRyan till the throws come home) and 82(!!) more than a week 3 winner #goals. Moneyball is not money-balling.

- Drops were up across the board as both winners and losers averaged over 5 drops each

- The average score for week 3 was 20.8 to 16.2 which means the closest week to true parity yet

Which is 95 more than our opponents!  Care to venture a guess as to whether we won or lost?

It's cool that we all touched the disc a lot, and I would hate to advocate less patience (though a bit more opportunistic hucking couldn't hurt) but clearly our opponents were more efficient in their touches.  For salary purposes the average player from the winning team had slightly less pay than the average player on the losing team - not sure if that's a first but it seems like it would be rare.  Having more completions and losing isn't uncommon, I just don't recall this type of outlier in terms of completion differential.

M.

Andrea's attempt to draft a team entirely of defensive cutters means we were really bad at bailing early in the season, so she banned us from doing it, and now we are afraid she will trade us away if we miss one.

Does she attempt to trade herself if she misses one?